Nobody was innocent in this war, but some were guilty of far worse crimes.
The civil war on Vanaheim had ended.
But the cost of victory was still being paid.
Five years after the war, Baldur still carries scars no one else can see. The fighting may be over, but peace feels fragile, shaped by political ambition, buried truths, and the ghosts of those who never made it home. When prisoners connected to the Red Sky conspiracy begin turning up brutally murdered, Baldur and his team are sent to investigate.
The killings point toward something impossible.
A figure tied to Kotoama. A distant empire known for its rigid order, political isolation, and carefully controlled image. As Baldur follows the trail deeper into Kotoaman affairs, he uncovers secrets capable of destabilizing governments and reigniting wars that never truly ended. Revolutions are already brewing in the shadows, powerful nations are maneuvering toward conflict, and the truth behind the murders may force Baldur to confront someone he believed was lost forever.
But Baldur carries dangers of his own.
Haunted by the atrocities of war and struggling against the monstrous changes spreading through his body, he finds himself drifting further from the man he once was. Every act of violence becomes easier. Every compromise feels more justified. And as the galaxy edges closer to another conflict, Baldur must decide whether he can still protect the people he loves without becoming the very thing they fear.
Ghost of Kotoama is the second installment in the Wolf of Vanaheim, a dark science fiction epic about war, loyalty, political corruption, and the cost of surviving long after the fighting ends.