He wants to save hundreds. She wants to save herself. The wish will only grant one.
They want to turn her into a deadly soldier. She'll do anything to prevent that, even if it means blackmailing royalty.
After sixteen-year-old Clarke, the most powerful witch in the kingdom, breaks the rules again, the majesties are fed up and sentence her directly to the army. Refusing to go without a fight, Clarke pulls a trump card, and they cave in, allowing her time to finish high school if she fulfills a few requirements. She must win the summer games without her temper surfacing, partner with her archnemesis, and prove she isn't as selfish as everyone believes. And if she wants out of the army for good, she must use the games' winning wish to demand it.
As Clarke faces the games with her mortal enemy, she can't help but wonder if there's more to the rogue warrior than meets the eye. Once she discovers the real reason he needs the wish and uncovers secrets about the kingdom, Clarke's heart begins to open, and she is pressed to decide what matters most—saving her future or putting her own freedom aside to save the lives of countless others.