Swift knows that having powers and being powerful are two very different things.
As leader of the River Kids, a group of superpowered burnouts in Phoenixville, Pennsylvania, he decides what battles are worth fighting. There’s Psycho, whose telekinetic abilities are barely stronger than his arms. Curry, whose electric shocks are powerful enough to mildly irritate any foe. And then there’s Swift, who can think—but not move—four times faster than the average person.
Their abilities are useful, sure. But not for fighting crime. Trouble is best left to law enforcement.
But trouble finds them anyway when Swift’s old rival returns and police start finding bodies that look like they’ve been crushed to death. The townsfolk have always heard stories of people with abilities that go beyond party tricks. And those people—the ones with real powers—are almost always jerks.
Something dangerous has come to town, and it’s time for Swift and his gang to step up their game.
Law enforcement can’t help.
River Kids police their own.