Two women. One body. No way home.
Jaycee didn’t ask to wake up in someone else’s body. Isabeau didn’t ask for a passenger.
When a VR game designer’s consciousness slips through a portal stone and into the mind of a medieval herbalist, the two women have exactly nothing in common—except the desperate need to survive. This isn’t the immersive world-building Jaycee designs for a living. This is real, it smells terrible, and there’s no respawn.
Isabeau has spent decades building a farm from nothing. She has no intention of handing it over to a man who wants the land and calls it a proposal. But hearing a strange voice in her head telling her to refuse pushes Isabeau to act abnormally. The man accuses her of hysteria to the queen.
Isabeau wants to keep her farm. Jaycee just wants to go home. To get either, they’ll have to convince a queen of something impossible—and the road to the throne winds through bridge fairies, a dishonorable knight, and an asylum that raises more questions than answers.
Good thing one of them knows how to game a system. The other knows how to survive one.
A feminist portal fantasy about two reluctant women who have to become something neither expected: allies.