Adventure has its costs.
New York, 1915
A man turning to stone.
A bloodthirsty letter opener.
And… a chicken?
Welcome to the Gentlemen’s Guild for Cursed Adventurers, a place where all manner of oddly afflicted men are members and call the grand house of Birchwald their home. Here, cursed gentlemen can retire from polite society, safe from judgement, and under the care of the Guild’s enigmatic president, Malcolm Drury.
Norah Abernathy is no stranger to curses—her family has been plagued by them for generations, and her brother is the latest victim. Norah believes the Guild to be the perfect haven for him while she seeks a cure, but not everything is as it seems within the guild. Chaos reigns, and secrets abound. And then there’s Malcolm, whom Norah finds herself reluctantly drawn to.
Determined to find cures for the members' troubles, Norah makes a study of each, seeking out their mysteries and the causes of their cursed consequences. While skepticism follows her, so does the men's hope, despite the relentlessness of their burdens.
Burdens which can carry a terrible price…